Two to four players, each with four tokens. Pick a seat for each person; leave the rest to bots. Light rolls first, then play goes clockwise.
Tap Roll. You need a six to bring a token out of your base onto your start square. Any roll moves a token that is already out.
A six earns another roll. Three sixes in a row and your turn is lost.
Land on a lone opponent token and it goes back to its base. Tokens on the eight ringed squares (each start square and the square eight on from it) are safe.
After a full lap a token turns into its own home column. It needs the exact number to reach the centre; the first player to get all four home wins.
Tokens you can move are ringed. Undo takes back your last token move (never a roll). Games save automatically — leave and pick up later.
Keyboard: Tab to the Roll button or a ringed token, Enter or Space to play it.